Java Sculpt
Thursday, August 16th, 2007I recently started this new project on SourceForge. It is based on my years spent writing 3D scene scripts with PovRay. I really enjoyed this process for creating meshes, but always thought that it had some obvious weaknesses that I wanted to try to improve.
While PovRay used it’s own scene description language, I rather use widely spread JavaScript. Using Mozilla’s Rhino implementation made it easy to quickly develop JS / Scene Model integration.
The integrated development environment allows the user to preview its scene in realtime, thus making the work process smoother than having to manually start a render.
It is still in the early stages of development, but I hope to have it fully functionnal sometime soon.
